Each super power varies depending on the character, as common sense should ensue, being that each mutant has his or her own special “gift.” Powers can do individual damage to foes or they can break up a group of enemies during a circle-jerk, depending on your team’s situation. Players can still perform individual super moves for each character by holding down one of the right trigger buttons on the control and pressing a corresponding button to execute their super power of choice. The basic layout used in the previous game was, basically, ported over to the second installment of the franchise, which can be a good thing. During any point in the game, you’re allowed to switch out your characters for others – which is a good thing when under certain situations that need the calling of “insert mutant name here.” Players, in single-player mode, have a team consisting of four superheroes, or supervillains, which they can take control of at any point by pressing on one of the directional buttons on the D-pad. If you’re familiar with the controls and gameplay from the first MUA, you’ll feel right at home here, seriously. And that’s all I’ll say about the plot being that saying anymore will just insinuate spoilers beyond belief. Of course, after wailing on a couple of mutants and beating them until they forget who the hell they were, you eventually join up with your opposing side to stop the mind-controlled mutants from wrecking havoc on the world. Eventually, the nanite controlled villains go coo-coo because of the self-aware nanite technology, and they eventually start whipping out heroes from both factions.Īs the player, you make the choice as to which side of the fence you want to be on. In order to aid them, the Pro-Registration group develops nanite technology to use as a mind control tool on the supervillains, effectively increasing their ranks. Fantastic and Bishop, and Captain America leading a rebellious group against the government – Anti-Registration (yea, I know, the irony), mutants face a civil war against each other to fight for what they believe is the right cause. With Iron Man taking the side of the government as Pro-Registration with the support from mutants like Mr. This law, however, raises eyebrows in the mutant community, which causes some to rebel against the United States government for forcing them to give up their freedoms and secret identities, and others to take side with the government for the sole purpose to avoid a war, which can devastate the mutant population by agreeing to register. The United States government, after a mutant terrorist blows part of Stamford, Connecticut to shit killing civilians on a reality show, is trying to pass a law which will demand all mutants, by law, to register with the government which carries the issue of revealing their identities. Marvel Ultimate Alliance 2 (MUA2) takes some of your favorite Marvel superheroes, and villains, and intertwines them in a story that consists of morality and betrayal. I figured, if the first game was pretty good, then - if there is a merciful god out there somewhere - the second one would be have to be better. Then, Activision announced that Marvel Ultimate Alliance 2 was in the works and I clapped hysterically like adolescent girls nowadays would go nuts for The Jonas Brothers. I’m not going to say that it left the best of impressions but it was entertaining and laid out an overall good story. After I abused Marvel Ultimate Alliance, I was somewhat satisfied. So you can imagine how enthralled I was when Activision and Vicarious Visions announced the first Marvel Ultimate Alliance (not to mention I was already a fan of the X-Men: Legends franchise, which is somewhat similar to MUA). I read almost everything out there that was hand-drawn with dialogue aside from newspaper strips, Archie, and other comics that didn’t really peek my interest unless it had some hot chick on the front cover with a shirt she bought in Kids r Us. I was definitely a comic book fan growing up.
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